AI Technical Artist with hands-on experience in building intelligent 3D pipelines, production-ready tools, and real-time workflows that bridge the gap between traditional VFX and modern AI-based automation. Currently working at the intersection of generative AI and 3D pipelines, contributing to rendering, relighting, photorealistic output generation, and dataset creation using tools like Python, ComfyUI, and 3D DCCs (Maya, Houdini , Blender). Highly proficient in scripting, UI development, and collaborating across cross-functional teams to develop scalable tools for artists and engineers.