Gaming Room InteriorGaming Room Interior

Gaming Room Interior

Model and Texture an Interior 3D scene
Project Year
2020
Software Used
Substance Painter, Autodesk Maya, V-Ray

The Objective of this Project is to Model an Interior 3D scene using Maya (with Atleast 10 Props) . All the Props had to modelled in Detail and at the same time UV Unwrapped properly for Texturing. The Concept that I have chosen is to do is a Modern Gaming Setup of a bedroom with RGB Lighting .

Since Arnold took a lot of time to render, i had to change the Render Engine to V-Ray and Convert the materials from Arnold to V-Ray Materials. Found a Tool in GitHub for Converting Arnold Materials to V-Ray using a Python Code. The Link to the Article and Tool is given below:

https://github.com/mhdmhd/MayaSceneConverter

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