Product Modeling Product Modeling

Product Modeling

Fast Modeling a chair for Production
Project Year
2021
Softwares/Frameworks Used
Substance Painter, ZBrush, Autodesk Maya

The Goal was to create a High Poly Model of a product using required DCC Tools to achieve the desired look as fast as possible. Base Meshes were Modeled and UV Unwrapped in Autodesk Maya and brought to ZBrush for extra details. Later was imported into Adobe Substance Painter for Texturing and Rendered in IRAY. Getting hold of the Modeling and Texturing pipeline with High Poly count.

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