XML Shader CreatorXML Shader Creator

XML Shader Creator

Automated Shader Creation from XML
Project Year
2024
Softwares/Frameworks Used
Maya, Python, PySide2, XML, OS Module, Qt

This script automates shader creation and assignment in Autodesk Maya using Arnold. It reads an XML file containing material definitions and applies them to corresponding geometries. The tool supports texture mapping, error handling for missing textures or geometries, and provides a UI for selecting XML and texture locations. It ensures an efficient workflow for large-scale productions by eliminating manual shader assignments, improving consistency, and reducing errors. The UI displays progress and logs any missing textures or geometry issues, allowing users to troubleshoot quickly.

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