Maya Shader Creator tool is designed for Asset artists to efficiently create and manage Arnold shaders in Maya. The primary function is to input a folder path containing textures and automate shader creation and assignment. (Update 1.1) The tool also supports VP2 Shaders, which will create a Lambert shader instead of the aiStandardSurface shader.)
Features
⦁ Texture Path Input: Enter the folder path where all textures are stored.
⦁ Connection Overview: Displays an overview of all texture connections.
⦁ Manual Texture Selection: Option to manually pick specific texture files if needed.
⦁ Manual Shader Name Input: Rename the shader using the input field provided if needed
⦁ Shader Creation Options:
⦁ Create a shader separately.
⦁ Create a shader and assign it to the selected mesh.
⦁ Create all shaders in one click.
⦁ VP2 Shaders: Creates a Lambert shader for VP2 shading.
⦁ TX Textures Conversion Shortcut: Toggle TX textures conversion with a shortcut for ease of use.