Dragon ConceptDragon Concept

Dragon Concept

Sculpting a Dragon Head from scratch
Project Year
2021
Software Used
ZBrush , Autodesk Maya

The Goal was to model and sculpt a High poly Dragon Head. Base model was done in Autodesk Maya with proper topology throughout the model. Imported to ZBrush and continued to work in detail. Used relevant brushes to reach the desired output with some reference images. The total duration of modeling and scultping process took about 8 Hours straight.

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