Character Model (Organic)Character Model (Organic)

Character Model (Organic)

Armour Design
Project Year
2021
Softwares/Frameworks Used
ZBrush

Trying out Hard Surface in Zbrush . The goal was to Model a hard surface Armour for an existing human character. Base Mesh and Detailing was done completely in ZBrush. Used Trim Dynamic , Polish and Pinch to get the desired output.

Link to GitHub
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