This Python script provides a user-friendly interface in Maya for managing UV sets on 3D meshes. Created with PySide6 for UI and using Maya’s API for UV operations, this tool allows artists to quickly create and manage UV sets. Users can specify a new UV set name, copy UVs from the default ‘map1’ UV set, delete unwanted UV sets (excluding ‘map1’), and transfer UV attributes across multiple meshes. The interface includes intuitive buttons for each function, making UV management more efficient and accessible in Maya.