The UDIM Separator tool automates the process of splitting a 3D mesh based on its UDIM tile distribution inside Autodesk Maya. By analyzing UV shells, the script detects and isolates individual UDIM regions, creating separate meshes for each. This helps streamline asset preparation for texturing and rendering workflows. The tool features an intuitive UI with real-time logging, progress tracking, and error handling to prevent UV shells from spanning across multiple UDIMs. It enhances efficiency for artists working with complex assets by ensuring clean and organized UDIM-based geometry separation.