AI Technical Artist specializing in building scalable, production-ready pipelines that integrate real-time systems, generative AI, and3D workflows. Experienced in developing end-to-end solutions across AI-driven facial animation, synthetic dataset generation,AR-based data capture, and photorealistic rendering.Proficient in Python-based tool development, pipeline architecture, and real-time systems using Unreal Engine, Unity, Houdini,Maya, and Blender. Strong focus on designing systems that improve artist efficiency through automation, AI integration, andcloud-based workflows.