Senior Technical Artist specializing in the intersection of technical art, AI, procedural workflows, and 3D content creation. Experienced in designing scalable, production-ready tools and pipelines that bridge creative workflows with modern technology, with a background spanning VFX, Technical Direction, AI-driven content creation, real-time systems, and pipeline development. Proficient in Python-based tool development, pipeline architecture, procedural workflows, and real-time content systems using Houdini, Maya, Blender, Unreal Engine, and Unity. Experienced in developing artist-facing tools, automation systems, QC workflows, AI-assisted pipelines, and custom interfaces designed to improve artist efficiency, consistency, and scalability. Strong focus on solving complex production problems by combining art, code, AI, and automation to build robust technical solutions for modern digital content creation.