AI Technical Artist specializing in building scalable, production-ready pipelines that integrate real-time systems, generative AI, and 3D workflows. Experienced in developing end-to-end solutions spanning AI-driven facial animation, synthetic dataset generation, AR-based data capture, and photorealistic rendering workflows.Currently working at the intersection of AI and digital content creation, focusing on bridging traditional VFX pipelines with modern machine learning and real-time technologies. Proficient in Python-based tool development, pipeline architecture, and UI development, with hands-on experience across Unreal Engine, Houdini, Maya, Blender, and AI frameworks such as ComfyUI.Strong background in designing systems that enable artists and engineers to work more efficiently — from automation tools and dataset pipelines to real-time streaming and cloud-deployed applications. Comfortable collaborating across cross-functional teams to build robust, scalable solutions for next-generation visual production.